|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.26 01:25:34 -
[1] - Quote
What a POS thread starter, and I don't mean a player owned station. My plexing alts are raking it in at Tier 1, and Tier 1 is more than enough for any FW player to survive.
You only need three things you need for FW to work: 1. Isk incentive for players to stay in the warzone to make their isk - preferably in FW activities, and 2. Both sides need to think they can win so they both undock and fight. 3. Some sort of consequence for not defending your stuff when the other side decides to attack (i.e. create content).
Other suggestions are details to make life easier for pilots. Some of these details have been sitting out there for years such as: 1. Purple on purple shooting (Gallente/Minmatar killing Minmatar/Gallente, respectively) with no consequences. 2. Aggression timers in plexes 3. yada yada yada.
CCP just needs to put in the time to fix the remaining low hanging fruit, and we'll deal with the rest.
FW is what you put into it. If you undock and fight, then you'll get content. |
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.26 01:26:54 -
[2] - Quote
X Gallentius wrote:What a POS thread starter, and I don't mean a player owned station. My plexing alts are raking it in at Tier 1, and Tier 1 is more than enough for any FW player to survive.
You only need three things you need for FW to work: 1. Isk incentive for players to stay in the warzone to make their isk - preferably in FW activities, and 2. Both sides need to think they can win so they both undock and fight. 3. Some sort of consequence for not defending your stuff when the other side decides to attack (i.e. create content).
Other suggestions are details to make life easier for pilots. Some of these details have been sitting out there for years such as: 1. Purple on purple shooting (Gallente/Minmatar killing Minmatar/Gallente, respectively) with no consequences. 2. Aggression timers in plexes 3. yada yada yada.
CCP just needs to put in the time to fix the remaining low hanging fruit, and we'll deal with the rest. If people want to change the details of FW, then great. Every change leads to the losing side thinking they can win - which means more content which is a good thing.
FW is what you put into it. If you undock and fight, then you'll get content. If not, you're a loser who should go to null sec.
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.27 17:46:54 -
[3] - Quote
Nat Silverguard wrote:if you are in for pvp and making money, why not be a full pirate instead? SRP to blinged ships, 'high end' elite pvp, the works. why not ask your CEO, XG what FW is all about? Don't worry about my corp. Our guys, Perkutor included, are doing great. JUSTK has been among the leaders in VP/day and Kills/day for quite a while. Amazing how that works... kills and VP being related and all that. It's as if the FW plexing mechanic encourages fights, or something... |
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.27 18:06:30 -
[4] - Quote
Jonas Staal wrote:I guess a good way to start is to make earning LP for completing plexes impossible when you're ship is equiped with warp stablizers.
1) Your LP value increases 2) You don't have to waste time trying to catch stabbed pilots. #MaulusNavyIssue
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.27 22:30:36 -
[5] - Quote
+1 It's amazing how members of JUSTK have the best insight into FW.
CCP should work on these suggestions, especially the low hanging fruit.
Thanatos Marathon wrote:Here's a little things list that has been cleaned up and passed around for a couple years that you might want to send his way. The original is linked in the newfw tweetfleet channel.
Remove FW standings hits in null sec. Remove purple icon for allied militia - or allied militia should take standings hit if they attack you (or just get rid of allied militia) (4 way war confirmed as desired by CCP Affinity). FW standings eligibility should be applied on individual basis, not on corp basis. Remove faction standings hits for AoE effects (or other weapons) when in same fleet. (or remove standings hits for all AoE weapons everywhere in lowsec) FW overview for newbroGÇÖs in militia MOTD and FW panel. MILITIA FILTER. Militia-only contracts. GÇ£MilitiaGÇ¥ filter for POS access, Citadels, etcGǪ Ability for militia members to post future events such as future fleets to entire militia on Calendar Strengthen Faction Navy to make it harder to camp opposing highsec to farm newbs. Have plexes persist through DT and redo spawn mechanics of non-outposts (keep them semi-random though) Randomize plex respawn rate by using a respawn window. Useful system upgrades Decouple System Upgrades from Tier Level Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. Remove aggression from plex rats (affects afk oplexers without hurting pvpGÇÖers). Citadel problem.
Here's another great observation wrt how isk/lp balances out tier levels.
Cire Xinehp wrote:Being in a lower tier pushes the LP value up for the "Losing side" because there is less LP coming in.
At least that is how I've seen things to work, so being in a lower tier and earning less LP isn't a punishment because it's worth more.
As the Gal Mil LP value climbs the farmers etc will switch sides to try and cash in on the additional value because the Caldari LP value has dropped.
From reading what has been suggested etc it seems this is being missed and it really does need to be taken into account.
-Cash out before/during the push when the value has spiked
Most of us get it - the ones who are actually in FW.
Thanatos Marathon wrote:dual timers seems like a more elegant solution than timer rollbacks.
The first, most important part is that CCP put some dev time into FW.
Thanatos Marathon wrote:Part of the issue we seem to run into on a semi-regular basis is how FW is currently just not dealt with or considered very much on the CCP side for whatever the reason. I'm not sure Suitonia or any other CSM rep by themselves will be able to change that, but it would be interesting to hear how they might go about it.
PvP'ers understand that more content is good, whether it's from pirates or pvp. They also understand that different people enter FW for different reasons. The fun part is aligning all these different motivations towards a common goal. Farmers, pvpers, FW system control honks, all have a part to play in FW.
Perkutor Jakuard wrote: Pirates add content, mercs add content, citadels add content. More content is good. Less content is oviously bad. . . . Well everybody has differents reasons to be in factional, personally I'm just by pvp reasons.
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.27 22:41:11 -
[6] - Quote
Cearain wrote:The top vp gainers for yesterday are not in your corp.
Why don't you go down a couple rows and look at the corp stats?
My corp is among the leaders in VP/day and FW kills/day, and they mainly use plexes to get all the FW pvp they want.
You, OTOH, are not even enrolled in FW. But please feel free to spurge all over these FW threads with the same nonsense you've been spurging for years.
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.28 01:16:31 -
[7] - Quote
Cearain wrote:[ If you want to gain vp you rabbit plex. You know this as well as I do. That is why you have plexing alts. That is why the top vp gainers are these guys for the week who fly empty or stabbed ships. . . .
But ok lets look at the top corps over the last week for vp and kills. Your corp has about 8% of the vp of the FDU. (FDU =86,000 vp Justified Chaos has 7220 vp) So if getting VP is the way to kills we should fully expect FDU to have about 10xs as many kills right? Instead they only have 429 kills and your corp has 222 kills on the week. Now how many plexes do you have to capture to get 86,000 vp? Think about that. FDU has significantly more vp than the next top five player corps combined from all of the factions not just gallente! Thats allot of rabbit plexing.
So what? Farmers aren't interested in pvp. Players that ARE interested in PVP know how to get fights from FW plexes all the time.
Quote: Now go ahead and look at the fdu's killboard and see how many of those actual pilots getting those 429 kills are on the list for top vp. So ZKill shows 10 most active pilots down to pilots that have about 13 kills. And the VP gained for the week lists 100 pilots. I do not see a single pilot in the kill top 10 for the week from the fdu making it as even one of the top 100 vp gainers. (If I missed one let me know.)
Why are you so concerned about how others spend their time in FW?
Quote: There are 2 player corps with more kills than your corp. Neither of them are listed as one of the top vp gainers for the week. In fact, other than your corp, none of the player corps that are top vp gainers are top killers. Also *none* of the top killers are top vp gainers. (again other than your corp). So it seems that your corp is more the exception than the rule. Either you want pvp or you want to gain sov.
Again, so what? They are interested in other things. That's fine.
Quote: As for me not being in faction war, I am talking about faction war sov in particular.
Most of the pvp corps in faction war have no more to do with faction war sov than I do. If you are only going to listen to people who are really participating in faction war sov across the map then you will be talking with 90% rabbit plexers. (Actually it will likely be higher than that when we add the rabbits from the other npc fw corps. I would not be surprised if 95% of the plexes captured are captured by rabbit plexers.)
It gets tiring when CSM candidates like Suitonia and players such as yourself who don't participate offer up suggestions and platforms for improving FW. You don't know enough about it to have a valid, informed, position.
In particular, so what? What others do in FW is their business. FW plexes are a great mechanic for pvp, and the isk provided by them allows FW players to stay in theater where they can both fight and earn isk at the same time (rather than leaving theater to make isk).
Quote: I don't see how you can look at this overwhelmingly clear data and say fw sov mechanics are fine.
In the big picture, FW Sov mechanics are just an excuse to pvp. The thing that makes system control in FW important is e-peen.
And we have found time and again that pushing a high e-peen system leads to massive levels of pvp.
We have also found time and again that most players aren't interested in chasing farmers around even if they know where the farmers are.
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.28 16:16:50 -
[8] - Quote
Nat Silverguard wrote:X Gallentius wrote:kills and VP being related and all that. It's as if the FW plexing mechanic encourages fights, or something... and i agree, but the plexing mechanic is to flip/defend systems, is it not? i know warzone ocupancy is ****** right now, but isn't it the main reason we are in FW cause of this whole gameplay? if plexes be removed from warzone occupancy mechanic (and will just be a marker in space for fights as Perkutor Jakuard suggested), how can there be fights if nobody, esp. FW dudes, will go there in the first place... Agreed. Everything hinges on e-peen of a critical mass of (pvp'ing) players wanting to take/defend certain systems. That leads to guys sitting in plexes, which leads to others attacking those plexes too. Which, of course, leads to lots of pvp.
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.28 16:23:15 -
[9] - Quote
Master Sergeant MacRobert wrote:The system could support players with only limited hours of game time too. What're you talking about? I guess if you want FW to support your Dreadnaught level lifestyle you're right. But the isk generation in FW is more than enough to support a FW lifestyle.
Worst Case Isk Generation: Run two plexes at Tier 1 (20 minutes), get a faction frigate. That's all you need to participate in FW.
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.28 19:57:57 -
[10] - Quote
Cearain wrote:X Gallentius wrote:Master Sergeant MacRobert wrote:The system could support players with only limited hours of game time too. What're you talking about? I guess if you want FW to support your Dreadnaught level lifestyle you're right. But the isk generation in FW is more than enough to support a FW lifestyle. Worst Case Isk Generation: Run two plexes at Tier 1 (20 minutes), get a faction frigate. That's all you need to participate in FW. I didn't read his comment as saying support players iskwise but rather give them something fun and somewhat meaningful to do without allot downtime waiting for fleets etc. Fighting in plexes is not fun? |
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.02.28 20:49:31 -
[11] - Quote
Cearain wrote:X Gallentius wrote:Cearain wrote:X Gallentius wrote:Master Sergeant MacRobert wrote:The system could support players with only limited hours of game time too. What're you talking about? I guess if you want FW to support your Dreadnaught level lifestyle you're right. But the isk generation in FW is more than enough to support a FW lifestyle. Worst Case Isk Generation: Run two plexes at Tier 1 (20 minutes), get a faction frigate. That's all you need to participate in FW. I didn't read his comment as saying support players iskwise but rather give them something fun and somewhat meaningful to do without allot downtime waiting for fleets etc. Fighting in plexes is not fun? I think just about anyone who has done it and like pvp in eve agrees it is fun. The problem is "and somewhat meaningful" bit. The problem is the overall sov mechanics are so bad very few care about who wins. That is why so many are getting the fun of fighting in plexes as pirates. He said "limited playing time" which means he's never going to have the impact you say he wants because others who put more effort into FW will squash his hopes and dreams. That's just the way it is.
Your proposals don't solve that issue, and neither do Suitonia's.
|
X Gallentius
Justified Chaos Spaceship Bebop
2973
|
Posted - 2017.03.01 16:12:02 -
[12] - Quote
Cearain wrote:
What people find meaningful will vary.
If sov warfare were something other than a rabbit race then more people might find doing their bit of capturing a few plexes per night as being somewhat meaningful. I know I would. And the proposals I support would achieve that.
(PvP'ers aren't going to chase farmers around the map in back end systems even if they know where they are.) |
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.02 00:09:06 -
[13] - Quote
Cearain wrote: I think there will be plenty of players like me who will go to teimo. (You stated in past threads that you personally wouldn't go chasing rabbits like the ones found in Teimo.) |
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.02 04:31:27 -
[14] - Quote
Cearain wrote:X Gallentius wrote:Cearain wrote: I think there will be plenty of players like me who will go to teimo. (You stated in past threads that you personally wouldn't go chasing rabbits like the ones found in Teimo.) Crosi and XG continuing to misquote and misrepresent everyone who disagrees with them. So you are now committed to chasing rabbits if your proposed changes go through? |
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.02 14:58:11 -
[15] - Quote
X Gallentius wrote:Cearain wrote: So you are now committed to chasing rabbits if your proposed changes go through?
I posted what would change above. I don't think I can make it any simpler. I am sorry you can't understand. BTW when you were claiming a close relationship between vp and pvp, I asked you if you all your plexing alts were in your main character's corp 2 times. You never answered. Are all your plexing alts in in Justified Chaos? My alts are not in JUSTK.
Now please either answer whether or not you will commit to chasing plexing rabbits if your proposals are implemented. |
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.02 16:54:37 -
[16] - Quote
Cearain wrote:.. multiple paragraphs of stuff... and then this....
If you read that as me saying I will just start chasing rabbits in Teimo, I canGÇÖt help you.
Give us the tl;dr version. Are you going to commit to chasing rabbits or not?
|
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.02 21:53:27 -
[17] - Quote
Crosi Wesdo wrote:
I think XG was just trying to personalise that problem for you, to see if you perform the mental gymnastics to bridge your 'issue-solution-outcome' postulation here.
Cearain has a problem with "us", so let's generalize to prove the point by opening up the question to everybody reading this thread.
Will any of you reading this thread commit to chasing rabbits if Cearain's proposals are implemented? |
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.03 02:24:10 -
[18] - Quote
Still waiting on anybody to commit to running rabbits in the new "Cearain FW".... |
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.03 16:39:24 -
[19] - Quote
Master Sergeant MacRobert wrote: One day I might just see a post from you that "adds" something to the ideas around for FW rather than just "takes away" from someone else.
See previous posts: Fix the low hanging fruit that's been on the table for years.
|
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 02:41:11 -
[20] - Quote
Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. |
|
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 05:37:44 -
[21] - Quote
Scialt wrote:X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. I'm not sure it does.People looking for isk from plexes are often not looking for fights. Some might take them if they come... but they aren't LOOKING for them. People looking for fights rarely care enough to wait for a plex to finish. They're hunting others who are plexing. The desire for ships exploding is what drives combat in FW. Even for those wanting "action"... the tier stuff is what they do in order to FUND their action. It's not what drives it... because quite honestly it's probably more effective to run from combat if you want to raise your tier than to engage in it. I know it does because I've been on both ends of the stick and have had these sorts of discussions with the main content creators in my militia for the past several years.
|
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 05:52:37 -
[22] - Quote
Suitonia wrote:X Gallentius wrote:Darth Magic wrote:This has already been said, but I think the Tier system for rewards is bad. And I agree with the CSM wanting to get rid of it.
Make it all Even instead... Rewards should be higher for higher ranked members of the militia, encouraging loyalty and participation. The Tiers give both sides a reason to push for action in the warzone. The problem with the Tier system as it stands is that it's not a carrot on a stick, it's a feast on a stick. T1 vs T5 is more than a 6x payout difference. When a T5 O-Plexer can make 160m/hour in a frigate, but his counterpart is lucky to make 30m/hour assuming both are uncontested, there is a huge difference, and instead of encouraging the horse to go faster, the rider simply gets on the other horse. So? Farmers are gonna farm.
If you're worried about players switching sides, then you might want to put restrictions on accounts and ip addresses like they do with alphas.
If you're worried about the winning/losing side making too much/little isk/hour, don't. You don't need an incredible amount of isk to play FW. A side at Tier 1 makes more than enough isk to stay in the fight. Plus the isk/LP changes over time, and the cost in LP to keep a Tier at a higher level is quite a bit more.
If you're worried about FW being too "one-sided", don't. isk/lp goes down if too much LP is generated by one side. At some point it becomes more profitable for alts to be on the "losing" side. And then the pendulum swings. Without this sort of dynamic in play, the warzone would stagnate and fewer people would care about pushing systems.
|
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 16:54:43 -
[23] - Quote
Scialt wrote:
Care to explain it then?
It seems to me that those who care most about LP rewards are the rabbit plexers. Perhaps I'm coming from a different perspective as someone who's income isn't primarily from FW... I only really come to FW space for PvP opportunities. If I'm plexing... I'm doing so because I wan't to control the engagement range with whoever comes into the plex with me. The tier isn't much of a factor.
Those who've actually engaged in combat with me don't seem to be caring much about it either... which is why I'm confused in you saying the Tier gives a reason to push for action. It doesn't feel like it to me (though I'll admit my experience is limited).
If you're interested in just pvp, my experience says that you want the tier level as low as possible. That leads to more pvp because the other side thinks it's winning.
But it's not a "farm" OR "fight" question. It's a "farm while you fight" question.
wrt tier levels - when enough of our guys want to make more LP, we boost the tiers. When we want to maximize the isk/lp we lower the tier. When we want to capture systems, we try to boost it. When we feel like the warzone is getting a bit out of hand, we'll decide to boost it too. On the rare occasion where there's an opportunity to take the entire warzone, we'll boost it as high as we can. In general, however, you don't want to boost the Tier levels for no reason because you'll crash the FW LP market.
Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.
|
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 17:37:40 -
[24] - Quote
Scialt wrote:X Gallentius wrote:
Lots of reasons to try to manipulate the tier levels, and to do so you need to capture systems. Capturing systems leads to pvp, which is what we want too.
I guess this is the part I'm still not completely sold on. Does capturing systems generally lead to PvP. I've taken part in 2 system captures... and in both cases the opposition barely showed up. A week of people yelling to plex a certain system... then go shoot at the hub for a bit. the only people who showed up were a couple of neutrals trying to snipe for a little while on the IHUB bash. I don't seem to get a lot of PvP when I engage in plexing games... I get it when I search for it (jumping between plexes until I find someone in one who wants to fight). I get SOME... but it's much less frequent for me. Capturing the right systems does. In general, the more the other side decides they care about a given system, and the more they are active in your TZ, the larger volume of fights.
If the other side doesn't care, then there's nothing you can do about it and you're not going to get fights. But that fact applies to every other aspect of this game as well. |
X Gallentius
Justified Chaos Spaceship Bebop
2974
|
Posted - 2017.03.06 20:55:33 -
[25] - Quote
Julius Foederatus wrote:To be fair though XG, when we're pushing tiers, we're rarely going after systems that will give us meaningful fights. Every home system we've sieged in the past few years (correct me if I'm wrong) has been for reasons other than pushing the tier for economic reasons. It's almost exclusively been about bragging rights or creating content. If you're trying to push your tier up, you're going for the backwoods systems that no one really cares about, because that's the most efficient way of doing it.
I think the current FW mechanics are the best we've ever had, but that's a really low bar and I think they need to be improved. Cal/Gal isn't as bad as Min/Amarr because of cultural issues, but at it's heart it's still not very healthy in terms of game mechanics. We just have a little more group loyalty over here, barring a couple corps over in Min/Amarr FW. You can tune it though. If you want massive levels of fights you attack a home system. If you want moderate levels of fights you attack a less densely populated system, or a system one-two jumps from a home system. Or you attack a system populated by pirates. etc... |
X Gallentius
Justified Chaos Spaceship Bebop
2975
|
Posted - 2017.03.08 00:26:06 -
[26] - Quote
Aves Asio wrote:Crosi Wesdo wrote:The reason making isk and making progress in occupancy has to have a significant pve element is that a purely PvP mechanic would be open to any and all manor of abuse ... This is eve, everything will be abused for personal gain. The reason making isk and making progress in occupancy has to have a significant pve element is because the devs arent competent enough to create a better system. Lets not make that stop us from demanding balance and improvements. You can't have a pvp element if one side decides to not show up. Then what? |
X Gallentius
Justified Chaos Spaceship Bebop
2975
|
Posted - 2017.03.08 15:47:35 -
[27] - Quote
Aves Asio wrote:X Gallentius wrote:You can't have a pvp element if one side decides to not show up. Then what? You are assuming something that i have never suggested. I dont have the answers, my theorycrafting skill is too low to solve all the problems in fw. I can only point out the broken parts and ask for improvements, just like you. Just pointing out the fundamental flaw of "pvp-only" solutions for FW, in fact the entire pvp aspect of Eve Online.
There is no requirement either side shows up, and when they don't the game is really boring.
|
X Gallentius
Justified Chaos Spaceship Bebop
2975
|
Posted - 2017.03.08 18:21:18 -
[28] - Quote
Cearain wrote:X Gallentius wrote:Aves Asio wrote:X Gallentius wrote:You can't have a pvp element if one side decides to not show up. Then what? You are assuming something that i have never suggested. I dont have the answers, my theorycrafting skill is too low to solve all the problems in fw. I can only point out the broken parts and ask for improvements, just like you. Just pointing out the fundamental flaw of "pvp-only" solutions for FW, in fact the entire pvp aspect of Eve Online. There is no requirement either side shows up, and when they don't the game is really boring. It never hurts to let them know where they should show up. Just saying. I know you think no one wants to show up and defend plexes throughout the warzone but I can tell you there are allot of players who would. Its just not feasible to ask them to randomly wander around looking for them. Please stop. Your filter tells everybody where people who won't engage are located. Big freaking deal. You're not going to get fights out of them.
And please, somebody on these forums, commit to chasing rabbit plexers so that Cearain can be proven right that at least ONE player will chase rabbits in the warzone.
We all know where to go to get fights. And we don't need a filter to do it. |
X Gallentius
Justified Chaos Spaceship Bebop
2975
|
Posted - 2017.03.08 22:29:03 -
[29] - Quote
Scialt wrote:
Doesn't there have to be some kind of way to roll back the contention level of a system.
If the opposition offensive plexes a system my militia is defending by 10%... how do I get that back to where it was? Or can the defenders in a system only possibly hold the level where it is and never reverse it (until it flips)?
Seems like that wouldn't quite work.
You could do something with the "dual timers" approach. 1. Every plex is an enemy plex (Serpentis rats, for example). 2. Winner is the side that reaches a time value first. 3. The solar system will yield control to whichever faction does the best job of stopping the pirates in system (the ones who close the most plexes). (Same sov type system as now). 4. A system falls into a "lawless" state if not enough plexes are captured by either side over the course of a week. (Optional)
Then you'd have warp-core stabbed/afk offensive plexers going around capturing plexes in backwater systems instead of guys in unfit frigs.
In reality, players will use the minimum amount of ship required to capture plexes, and they'll use alts in locations where it's boring (there's no chance of pvp). |
X Gallentius
Justified Chaos Spaceship Bebop
2976
|
Posted - 2017.03.09 13:37:31 -
[30] - Quote
Cearain wrote: Yes and we can see how well that has been working out. Go ahead and look at the top vp gainers. Its been almost a decade. CCP should not blame the players. The players need better tools.
There's not enough pvp in FW low sec - especially compared to other areas of the game? |
|
X Gallentius
Justified Chaos Spaceship Bebop
2976
|
Posted - 2017.03.09 17:10:59 -
[31] - Quote
Cearain wrote: IMO fw sov will be fixed when the people winning the most sov for their faction are not alts flying empty and stabbed ships. But as long as you most efficiently win sov by running away, the sov system is broken. Do you agree with that last sentence?
Your scoreboard is broken. You believe the number of captured systems over the entire theater equates to "winning."
It's like Hannibal capturing vast swaths of land but not Rome itself.
|
X Gallentius
Justified Chaos Spaceship Bebop
2976
|
Posted - 2017.03.09 22:54:14 -
[32] - Quote
Cearain wrote:X Gallentius wrote:Cearain wrote: IMO fw sov will be fixed when the people winning the most sov for their faction are not alts flying empty and stabbed ships. But as long as you most efficiently win sov by running away, the sov system is broken. Do you agree with that last sentence?
Your scoreboard is broken. You believe the number of captured systems over the entire theater equates to "winning." It's like Hannibal capturing vast swaths of land but not Rome itself. It's like your team loses in basketball and you say the scoreboard is broken because every slam dunk should count for 10 points. CCP does not give certain systems more importance in their tier system. You are just imagining there is a rome but in the game all systems contribute equally to tiers. Your scoreboard is imaginary. Now maybe you are suggesting CCP should change the way the scoring works. But what would happen? Everyone would blob the "Rome" system and the game would become even more null sec lite than it already is. The rest of the warzone would become even more barren. Nope. It's a sandbox game. While you go on endlessley about Tier levels and keeping score, the rest of us choose to understand the fundamental truth of this sandbox game: Each of us chooses our own victory conditions.
That old lady in the 13th Warrior go it right: "Wars are won in the will."
|
X Gallentius
Justified Chaos Spaceship Bebop
2976
|
Posted - 2017.03.10 04:15:27 -
[33] - Quote
Cearain wrote: Honestly you guys are so adamant that a real time intel tool won't hurt rabbit plexers, when it is obvious to about anyone else, I can't be sure when you are exaggerating or when you are serious.
You say you already know where the farmers are. But again people are not just looking for farmers. If you already know where everyone is running plexes then tell me how many people are running plexes right now in every system within 2 jumps of frerstorn.
Who is everybody else? The people who will commit to chasing them? (nobody so far) |
|
|
|